XIRV.NET
Builder guide GM guide Open the Manager

Character Manager Guide

The Manager is the play-time tool: once a character is finalized, this is where they live between and during sessions. Open xirv.net/manage, sign in, and pick your character — it lands straight on the live sheet. Switch tools any time with the ◈ ▤ ⬢ strip in the top bar.

The live sheet

Everything on the printed sheet, but alive: wounds, strain, and stimpack use tick up and down with steppers and sync to your GM's party dashboard. Try the idea:

Wounds 3/14

In the real sheet the thresholds come from your build — Morality, cybernetics, and talents included.

What players can do without the GM

Advancement

XP your GM awards lands automatically the next time you open the character. Spend it under advancement rules: skills to rank 5, new talents and specializations, Force powers — but no refunds, and characteristics only rise through Dedication. Gear stays fully manageable: buy, sell (at your campaign's sell-back rate), install attachments and cybernetics.

🖨 Pen-and-paper table? Print the sheet before each session — it's built for black-and-white printers (dice pools as die shapes) with write-in lines for wounds, crits, and notes. Update the Manager after the session so the cloud copy stays true.
🐞 Found a bug or want a feature? The 💬 button in the top bar (inside the ☰ menu on phones) sends it straight to the operator with the context attached.

Next: the Campaign HQ guide for GMs ▸